Clash of Beasts
I joined Ubisoft as a UI Integrator Intern on Clash of Beasts, where I initially focused on preparing and structuring UI assets for integration by the UI programming team. This included organizing layouts, validating assets, and ensuring design consistency and technical readiness for implementation within the project’s UI framework.
After three months, I was promoted to Junior UI Integrator, expanding my responsibilities to support multiple live-service features. I worked on integrating and maintaining UI flows for ongoing content updates, collaborating closely with designers, artists, and programmers to ensure stability, performance, and consistency across frequent releases.
Following continued contributions and proven ownership, I was promoted to UI Programmer. In this role, I developed and maintained complex live-ops UI systems, including Clan Wars events, Battle Passes, Event Passes, and various in-match overlays. My work emphasized data-driven UI architecture, scalability for seasonal content, and seamless integration with gameplay and backend systems, supporting a high cadence of live updates in a production mobile environment.